AI Insights · Timothy · January 2024
Top 5 First Person Games in Croatia Q4 2023: Unified Platform Performance
Discover the performance trends of the top 5 first-person games in Croatia for Q4 2023 across both iOS and Android platforms.
In the fourth quarter of 2023, the top five first-person games in Croatia demonstrated varied performance across weekly downloads, revenue, and active users. Here’s a closer look at the trends for each game, based on data from Sensor Tower.
Call of Duty®: Mobile saw significant growth in its weekly revenue, peaking at approximately $6.8K in mid-December. Weekly downloads showed a steady increase, culminating in 1.3K downloads in the last week of December. The game also maintained a strong active user base, with numbers rising from 15.3K in late September to 17.5K by the end of December.
Fishing Clash: Sport Simulator experienced fluctuations in its weekly revenue, peaking at around $2.5K at the beginning of the quarter but dropping to $1.2K in mid-November. Weekly downloads saw a notable spike to 739 in the last week of November. The game's weekly active users increased from 4.3K in late September to 5.2K by the end of November, before stabilizing around 4.7K in December.
Minecraft showed a gradual increase in weekly revenue, reaching a high of approximately $1.5K in the final week of December. Downloads also saw an upward trend, peaking at 389 in the last week of December. Active users climbed from 12.7K in late September to 14.3K by the end of December, indicating a steady user engagement.
Chapters: Interactive Stories had a varied revenue performance, with a peak of around $791 in late October. Weekly downloads hit a high of 1.1K in the same period but declined to 228 by the end of December. Active users followed a similar pattern, increasing to 3.1K in late October before dropping to 1.9K at the end of the quarter.
World War Heroes: WW2 FPS PVP experienced modest revenue fluctuations, with a peak of around $544 at the start of the quarter. Downloads saw a slight increase, peaking at 338 in late October. The game’s active user base remained relatively stable, with a slight increase from 1.1K in late September to 1.2K in early December.
For more detailed insights and data trends, visit Sensor Tower.